中文/English

Education

Chalmers, Gothenburg, Sweden
Master, Interaction Design and Technologies, GPA 4.0/5
2023-2025

South China University of Technology, Guangzhou, China   
Undergraduate, Information and Interaction Design, GPA 3.83/4, Ranking 5/28
2019-2023

Experience

NetEase, Game Interaction Design Internship    2022.7-2022.10
GuangZhou

  • Collaborate with game interaction designers for game interface editing
  • Interface with game development engineers to follow up the development progress of each module
  • According to the requirement document, complete the design of the game UGC module and drive the implementation progress of the module.
  • Integrate and maintain game assets and develop user interfaces

NetEase, Technical Art Engineer Internship    2022.8-2022.9
GuangZhou

  • Procedure waterfall assets for the Programmatic Open World Tools project (Pangu) and was independently responsible for programmatic waterfall generation.
    1. Conducting art and technical research
    2. Designed programmatic waterfall algorithms and independently developed programmatic waterfall assets using Houdini
    3. Design waterfall materials, plan model vertex data and texture data, and develop materials in UE5.
    4. Design tool interface parameters and interactions, and generate HDA assets to support standalone use
    5. Integration of Houdini assets into the Pangu project pipeline

Awards

Chalmers Avancez scholarship
    -Chalmers
Outstanding Graduation Design
    -South China University of Technology
GCROSS CREATIVE AWARD
2022·European Product Design Award
Coverage of tuition fees during the master's degree

second prize

Silver star(National finals) Bronze
Winner
2023.09

2023.06

2022.10
2022.10

Proficiency

Unity, C#, Unity-ShaderLab, HLSL, OpenGL, Houdini(SOP), Unreal(mainly material), Substance Designer, Substance Painter, Figma, Blender,Photoshop,

Pixel Forge

- Sandbox game based on a self-developed engine

  • Engine build: c# + ECS architecture + OpenGL 2D rendering pipeline
  • Pixel-accurate 2D shading
  • Metacellular automata-based world updating

Death Stranding Scan Effect Replica

-Unity Scene Effects

  • Post-processing scanning, stroke
  • Asynchronous collision detection, instantiated rendering
  • Billboard,Particle system, Dotween animation

Fenglvv's Toon Shader

-Japanese cartoon character rendering

  • Unity URP
  • Stroke + base color + tricks
  • Shadow camera for high quality self-shadowing

Unity Render/FX Exercise

Exploding Bubbles

VFX Graph Exercise - Autumn and the River of Stars

Cartoon water

Cartoon cloud

Stylized desert scene rendering

UE/Houdini

Procedure waterfall

Unity Tools

Here's a list of some of the Unity tools I've developed that are often used to solve problems I've encountered when creating rendered resources

Normal Smoothing Tool

Real-Time Fluid Tool

SDF and Gradient Generation Tool

blender-unity import/export and model processing tool

Game & Graphics Development

Here's a list of game projects I've worked on solo and game engine/graphics development projects

Amblyopia Treatment Video Game

Chasm Racing Games

OpenGL/path tracing

Atmosphere/Volume rendering

DCC

Here's a list of exercises I've done to create game assets with the DCC tool

Substance Designer Material Exercise

Blender Modeling/Rendering Exercises

Hard Surface Mech Modeling