Batch naming, model center processing, import and export tools, body assembly tools
1. Set the center point of the object in batches, and set the center point of the same named object synchronously(0:00)
2. Read the json file to get the named configuration table and quickly name the scene object(0:14)
3. Create a collection of multiple selected objects and export the collection as a body, assembly, and single object assembly table. In unity, you can install assemblies for the body according to the single-object assembly table(0:49)
4. When importing or exporting, check the names based on the naming configuration table(1:13)
5. Read the configuration table in unity to get object size and reassign scene objects by object size (for instance rendering to set culling parameters)(1:35)
6. Export the multi-object assembly table in blender, read the multi-object assembly table in unity, and merge multiple bodies into a single object(1:49)/b>