This is an SDF generator I made in Unity to generate SDF maps and gradient maps for face shading, dissolve, burn, etc
This tool quickly computes SDF graphs by calling the GPU in Compute Shader, and users can adjust parameters to control the gradient range of the generated SDF graphs.
In testing, the tool took less than 1 minute to generate 180 SDFS, and most of the time was spent converting RenderTexture to Texture2D.