After obtaining the fluid velocity RT through AnyTrail, pass in the VFX graph and let the particles
                move towards the fluid velocity 
                Maple leaf implementation method: Generate maple leaf in the air → turbulence, gravity, drag → Generate
                new maple leaf in place after landing -> Follow the fluid movement
                
                Star river implementation method:Meteors in the sky → gravity, trailing → ripples in place after landing
                (wrap screen color) and slowly falling meteors;
                Meteors over the water are driven by fluid.
                
Surface interaction: AnyTrail