中文/English

Education

Chalmers University of Technology, Gothenburg, Sweden
Master, Interaction Design and Technologies
2023-2025(estimated)

South China University of Technology, GuangZhou, China   (ARWU Ranking 101-150)
Bachelor, Information and Interaction Design, GPA 3.83/4, Ranking 5/28
2019-2023

Experience

NetEase Game, China, Interaction Design Internship    2022.7-2022.10
GuangZhou, China

  • Cooperate with the game interaction designer, responsible for the game interface editing work
  • interface with the game development engineers, follow up the development progress of each module
  • According to the requirement document, independently complete the design of the game UGC module and push the progress of the module implementation
  • Integrate and maintain game assets, develop user interface.

Award

Chalmers Avancez scholarship
    -Chalmers University of Technology
Excellent Graduation Design
    -South China University of Technology
2022·UXD Award
GCROSS CREATIVE AWARD
2022·European Product Design Award
Cover tuition fees

Second Prize

“Technology and Innovation Track”· 2nd prize
Silver star(National finals) Bronze
Winner
2023.09

2023.06

2023.05
2022.10
2022.10

Fenglvv's Toon Shader

-Japanese style character Shading

  • Covering most of the techniques for rendering Japanese cartoons characters, based on Unity URP
  • The model and texture are from "Girls Frontier".
  • I modified partial assets (through blender) to reach better effect

AnyTrail

-Unity Tool Coding

  • Create any shape of trail under player and generate RT
  • Support fluid / trail / wave / patterns
  • Trail will be drawn on a canvas moving with player(refreshing in realtime), so you can draw more detail within screen and erase trails outside screen

Pixel Forge

-2D Game Engine Design

  • ECS architecture
  • 2D parallel render pipeline
  • 2D light with shadow
  • Cellular automation

Shader practice

Here is a list of shader practice, with the majority focusing on a single effect.

Toon Water

Toon cloud

Other Practice

I have not had the opportunity to work on a complete team project, but I have made some attempts in the game development field on my own. While it may not be as visually appealing as creating graphics, I have learned a lot from the experience.
Here are some other exercises I have done in OpenGL and DCC tools.

More subjects are still in organizing